﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;
namespace miSuperEngine
{
    public abstract class Scene
    {
        //protected List<Actor> actors = new List<Actor>();
        protected Texture2D vacaTex;
        public Scene(ContentManager c)
        {
            
        }
        public virtual void update(GameTime gt)
        {
            /*foreach (Actor act in actors)
            {
                act.update(gt);
            }*/
        }
        public virtual void draw(SpriteBatch sb)
        {
            /*foreach (Actor act in actors)
            {
                act.draw(sb);
            }*/
        }
        public virtual void handleInput()
        {
            
        }
    }
}
